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įR - Pour ce jeu, le bouton “PS” ne fonctionne pas. (*) EN - In this game, the “PS” button is non-functional. GRAN TURISMO® 5 - GRAN TURISMO® 6 - DIRT® 3 - DIRT® Showdown - F1 2011 - F1 2012 - F1 2013 - F1 2014 - GRID2™ - GRID™ AUTOSPORT - NASCAR® 2011 THE GAME - NASCAR® THE GAME™ INSIDE LINE - NASCAR® ‘14 - NEED FOR SPEED™ THE RUN (*) - TEST DRIVE® UNLIMITED 2 - WRC 2 - WRC 3 (*) - WRC 4 - WRC 5 Ihr Rennlenkrad ist mit den folgenden PS3™-Spielen kompatibel: Votre volant est compatible dans les jeux PS3™ suivants :ĭE - Der Lenker wird in den meisten Spielen als T500 RS Lenker erkannt. Your racing wheel is compatible with the following PS3™ games:įR - Le volant est reconnu dans la plupart des jeux comme un volant T500 RS. Let me know if you have any comments or questions.EN - The wheel is recognized in most games as a T500RS wheel. In the end, it's not the best game I've ever played, but I still enjoy it. If they had just named it Project GRID, they could have managed people's expectations much better. Having a more casual racing experience in VR is something I've been looking forward to for a long time. It's unfortunate that Project CARS 3 was such a disappointment for so many people. The brakes seem overly sensitive to me, but this is personal preference. I set the Throttle and Brake Deadzones to 0 and lower the Brake Sensitivity. Menu Spring Strength just centers the wheel when you enter the menus. Vibration is the vibrations you feel from the road surface, kerbs and collisions. This is where you will feel the bumps in the road. Tone is the main information about the suspension and tires.
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Setting this too high will make the wheel quite heavy. In Settings > Wheel & Force Feedback: Setting It gives you more control over the car and makes it a more dynamic driving experience. I recommend turning off Traction and Stability Control. Project CARS 3 Settings In Settings > Gameplay: Setting
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These wheels never need dampening, so I leave this at 0%. Some games require Spring to be on for their force feedback to work, so I keep it at 100% as a general rule.ĭamper is also not used by Project CARS 3, so can be set to any value without issue. Spring is not used by Project CARS 3, so the value actually doesn't matter. Project CARS 3 automatically sets the proper steering angle for each car, so it is best to leave the rotation set to the maximum in the Thrustmaster Control Panel and calibrate the wheel in-game. Jump To: Thrustmaster Settings | Project CARS 3 Settings Thrustmaster Control Panel Settings Then we will look at the in-game settings to improve the force feedback.
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In this guide, we will first look at the settings you need to set in the Thrustmaster Control Panel, if playing on a PC. It's better than being too heavy, but this can be improved, adding more information to the wheel. For the Thrustmaster TMX and T150, the default force feedback settings are quite light, not giving very much information. It's not the greatest by any means, but it does its job. As the only racing game of this style that natively supports VR, Project CARS 3 fills a particular niche for me and I'm very happy it exists.Ĭonsidering this isn't the most serious simulator, I wasn't expecting it to have the best force feedback, but I've been happily surprised.
#PROJECT CARS PC T150 FORCE FEEDBACK SETTINGS SERIES#
Project CARS 3 is more similar to the GRID series than the previous entries in the Project CARS series, making it a rather controversial title. Best Project CARS 3 Wheel Settings for Thrustmaster TMX / T150 J| Filed under: Thrustmaster